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Crystal Prism

I developed this game as part of a multidisciplinary project in my third year, meaning that artists programmers and designers all collaborated on this project. I was the only programmer, but I had a lot of help from one of the designers

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The player's main ability is to drain colour from crystals and give it to other crystals.

The player can also redirect beams of light to illuminate crystals. Crystals illuminated in this way are lit for five seconds, and colour cannot be removed from these crystals

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In the water room, the player can give power to water, making it flow and push objects

In the fire room, the player can light braziers that illuminate all crystals in range. If these braziers are illuminated by both a light and a beam, the brazier turns blue and has a larger area of effect

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In the plant room, there are two different plants that the player can power. One makes a bridge across a gap, and the other lets the player climb up a wall

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