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Pizza Time

I created this game as part of a game jam in my second year of university with the theme 'pressure'. My team consisted of another programmer, two artists and three designers. The other programmer, John, and I worked from the same device and alternated who was working, allowing us to avoid burning out in the short time of the game jam, also letting us debug each other's code and communicate with the rest of the team. The game was inspired by crazy taxi.

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The player vehicle has a deliberately loose and slidey movement style to make it harder to control, which would make the player more stressed and adding to the theme of pressure.

A dropoff checkpoint that the player has to almost completely stop inside in order to deliver the pizza. This combines with the sliding vehicle to add to the theme of pressure

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We decided to only implement a start menu and not a pause menu as the ability to pause would reduce the pressure the player felt

These UI elements cycle based on how long the player takes to deliver a pizza and how many times they collide while delivering it. They reset after each delivery

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